
Origin / Warrior Civilization
Warrior Civilization
A people forged in constant conflict, not barbarians, but philosophers of war. Entire cities are arenas, and the economy runs on conquest.
Honor is measured in scars, and history is carved int bone. War is not an event. It is culture.
Weapons are sacred heirlooms, banners are bloodlines, and death in battle is seen as transcendence.
Every generation is forged in the flames of discipline and rivalry, from gladiator nations to knightly dynasties.
To live is to fight, and to fight well is the highest form of art.
Start
Technological Cultural Spiritual
A focus on tools of war and metal smithing
You start with 1 Sword or Axe, 1 Physical Shield, 1 Plate Mail.
Status is earned in blood.
You gain 1 Skill Proficiency Level and Potential in Intimidation.
The gods judge the strong.
Once per day, add a +5 bonus to a failed attack or ability roll against an enemy with higher pressure than you. If the bonus would lead to a success, it becomes a success.
Level 1
The development of smithing and weapon maintenance improves.
After combat, roll a 1d4. On a roll of 3 or 4, your equipment crafted or wielded by you does not take damage for the previous combat.
The civilization develops specialized training exercises.
You gain a +1 bonus to weapon and ability experience.
The Gods keep you fighting in their honor.
Whenever you deal damage, you regain 1 HP on hit.
Level 2
Armor smithing technology gains traction.
You gain a +1 bonus to Crafting rolls to make armor.
All armor you craft or wear gains a property of your choice from Fortified, Reinforced, or Spiked.
Your comrades in arms will be avenged and protected.
When an ally falls to 0 HP, you gain the Haste state until the end of combat. If the ally dies, you gain +2 to all attributes until the end of combat.
The Gods revel in the blood of your enemies.
Whenever you deal damage with melee attacks or abilities, you inflict 1 Bleed Stack.
Level 3
Advancements in black powder and siege warfare.
You gain the crafting recipe for a Breach Charge.
You gain 1 Pistol or Rifle.
The Gods reward your sacrifice of blood.
Whenever you inflict a Bleed stack, you gain 1 Regen stack.
Mythical relics have been passed down through powerful families.
You gain 1 melee weapon with the Unleash property.
