
Origin / Tribal Civilization
Tribal Civilization
A civilization that never forgot its roots. They live in harmony with the wild, guided by totems, song, and memory older than words. Every step is ceremony, every creature kin.
Your world hums with rhythm. Wind through tall grass, thunder that speaks, ancestors that whisper through firelight.
Tribal civilizations live close to the world’s pulse, guided by spirits, dreams, and tradition. Every tool is sacred; every hunt, a ceremony.
Communities are small but bound by unshakable kinship. The greatest sin is isolation. To live without a tribe is to die without a name.
Start
Technological Cultural Spiritual
Tools carved from bone and vine.
You start with 1 Spear, 1 Boomerang, 1 Healer’s Pouch.
Gain +1 to Crafting rolls using organic materials.
The tribe is family.
You gain a +2 to your GP maximum and deal +1 damage when fighting alongside your tribe.
The spirits walk with you.
You can see vague echoes of past events when a place has recently witnessed death or strong emotion.
Level 1
Totems and woodworking has grown.
You gain a crafting recipe for your choice of 1 Animal Totem.
You gain 1 Animal Totem that matches the recipe.
Song and story bind the generations.
When you perform or tell stories during a rest, allies regain +1d10 HP.
The Totem Spirits and your ancestors whisper to you in dreams.
Once long rest, the GM gives you a short omen, clue, or symbolic warning for the next day.
Level 2
Animal husbandry grows and domesticated animals are introduced.
You gain 1 Animal Companion.
Outsiders are not to be trusted.
You gain advantage on Insight rolls to detect deceit or ill intent.
The rage of your ancestors fills you with strength.
At the start of your turn, you can take 1d6 damage to gain the Hardened and Hasted state until the start of your next turn.
Level 3
Your tribe has developed fighting styles based on the animals.
You gain a +1 bonus to Melee attack rolls.
You learn 1 Unarmed Fighting Style of your choice.
The spirits can substitute your life for another.
You gain a crafting recipe for a Substitution Totem.
It takes 7 days to make 1 Substitution Totem.
Your tribe commits to the dance of war, bolstering their fighting spirit.
You gain +1 bonus to Leadership rolls.
You can lead your tribe in a dance at the start of a combat encounter. Each character that participates reduces its initiative by 2, but gains +2 bonus to CHA until the end of combat.
