top of page

Origin / Industrial Civilization

Industrial Civilization


Steel towers and labyrinthine factories define these worlds. Rust and grime stain the streets, but progress is constant. Conveyor belts churn, engines roar, workers shout over the din.


Steam pumps through pipes and clockwork mechanisms abound. Citizens wear heavy coats, goggles, and brass-cogged respirators. Beneath it all lies a fierce pride in craft and endurance.


Society values invention and production over comfort. The elite rule from smokestack citadels, their wealth measured in patents and labor quotas. To live here is to work, to keep the machine of civilization alive, even when it crushes you.

Start

Technological                                    Cultural                                     Spiritual      

The industrial revolution has just started.
You start with 1 Pipe, 1 Multitool, 1 Goggles

Average workers have each others backs.
Advantage on Social Rolls when speaking with Laborers.

There has been no advancement past basic Spirituality.

Level 1

Technology has been pushed toward mechanical engineering.
Gain a +1 bonus to Engineering rolls.
Gain 2 Scrap Parts

Teamwork and assembly line culture spreads as productivity increases.
Whenever you are helped with an Engineering task, one character can add your proficiency level to its roll.

The view that machines can develop souls begins to spread.
You may communicate with engineered objects as though they were characters. The object communicates back non verbally and its meaning must be interpreted by you.

Level 2

Clockwork mechanisms grow in complexity and ability.
You gain a +1 bonus to Deduction for understanding mechanical devices.
You gain 1 Clockwork Gadget of your choice.

Your tools are an extension of yourself.
The Multitool bonus is doubled.

The Soul in Clockwork begin to love their creators as parents.
Engineered objects you create can be used from a distance of 30 ft.

Level 3

You are in an age of powered vehicles and suits.
You gain Proficiency in one Vehicle type.
You have a Personal Blueprint for crafting this vehicle.

The Soul in Clockwork is in us all, as we are machines as well.
You wind your spiritual springs, coiled to react, gaining all of your RP regardless of how much AP you had when you ended your turn. The Recharge Rate for this is 11-12.

Mechanical limbs aren't just replacements. Now they are a form of expression and fashion.
You gain 1 Prosthetic of your choice.

bottom of page