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Melee / Chem Staff

Chem Staff

Type: Twinblade
Damage: 2d4 Bludgeoning
Range: 5 ft
Slots: 2
Price: Personal
Properties: Concealable, Two-Handed


Description:


An extendable bo-staff with a highly absorbant foam grip in the middle. Tubes trace up the staff to the ends of either side, transferring and augmenting the use of the Toxin Manipulation ability.


Unique: Whenever you hit a target with a melee attack while using the Toxin Manipulation ability, you may spend 1 AP to create a toxic cloud that fills a 5 foot cube and lingers for 1 round. Characters that step into the cloud must hold their breath or take 1 Toxin damage which bypasses GP.


Concealable: Easy to hide; +2 bonus to Stealth rolls during a search.


Two-Handed: When you make an attack, you can target a second character within 5 feet of the original target with the same attack. Roll a single attack roll for both, with a -2 penalty for the second target.

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