Notable Agencies / The Brewery
The Brewery
“Just gas it. Burn it! Then we'll be done.”
The Brewery is a legally recognized but deeply controversial chemical warfare faction, infamous for its scorched-reality approach to Warp Field containment. Unlike other agencies that prioritize stabilization or understanding, The Brewery specializes in total eradication, flooding anomalies with corrosive gas, reactive compounds, and hostile agents until nothing remains to analyze or recover.
They operate openly under international sanction, their insignia visible on hazard suits and delivery vehicles. Entire regions bear warning placards marking Brewery-cleansed zones, areas declared permanently uninhabitable. Civilians know the name. Governments invoke it reluctantly. Other factions resent it, but none deny its effectiveness when all other options fail.
History
The Brewery originated from a failed government weapons initiative known as Project P.A.L.E. (Payload And Liquefied Explosives), developed to neutralize large-scale Warp Field incursions through chemical saturation. Though the program achieved unprecedented Field collapse rates, it was officially dissolved after test sites became permanently contaminated and ethical oversight collapsed under political pressure.
Rather than disband, the project’s personnel reorganized into an independent contractor faction, retaining state protection in exchange for absolute deniability and results. During the early years of Field proliferation, The Brewery was repeatedly called in after conventional containment failed. Their willingness to destroy first, document later made them indispensable in hostile Fields that were better off destroyed before their contents could escape.
Today, The Brewery stands as the final escalation protocol in Warp response doctrine. When they are deployed, recovery is no longer the goal. Survival is optional. Resolution is guaranteed.
Philosophy
Where most factions try to understand or preserve reality, The Brewery wants to test its limits, stress its fibers, and see what breaks.
The agents of The Brewery are not held together by tenets, only a love of explosions and chemicals and a desire for an excuse to use them.
Methods
The Brewery operates on a doctrine of overwhelming saturation. Their operatives are not deployed to stabilize, negotiate with, or study Warp Fields. They are sent to poison and explode them until collapse is inevitable. Fields are treated as hostile ecosystems, and every incursion is approached with the assumption that nothing inside is meant to survive.
Brewery teams favor controlled contamination over direct engagement. They establish exclusion zones, seed terrain with reactive compounds, and force anomalies to interact with hostile substances that destabilize their internal logic. Entire engagements can unfold without a single visible enemy, as clouds of corrosive mist, ignited aerosols, or mutagenic foam reshape the battlefield into something uninhabitable. Cleanup is rarely part of the mission brief.
Each operative develops a personal “brew philosophy,” specializing in certain chemical reactions or delivery styles. Some prefer slow, suffocating denial tactics; others favor explosive chain reactions or aggressive demolition to break resistance. This individuality makes Brewery squads unpredictable, but also terrifyingly effective. When they leave, the Field does not recover.
Special Equipment
Alchemy Gun
A compact launcher designed to fire alchemical darts or capsules.
Brewery Haz-Armor
Heavily reinforced protective suits designed for extreme volatility. Equipped with sealed filtration systems, pressure-resistant plating, and internal chemical tanks. Grants resistance to chemical and explosive damage.
Chem Vials
Refined chemical compounds and drugs with more controlled effects.
Hazard Vials
Highly unstable chemical mixtures designed for battlefield use.
Vial Belt
A reinforced utility belt designed to safely store and protect volatile containers.
Notable Members
The Brewmaster
Age: Unknown (Estimated 80+)
Role: Current head and Supreme Chemist of The Brewery
Reputation: A walking toxic apocalypse; whispered about as both a genius and a lunatic. To his followers, he is a bastion of chemical knowledge. To everyone else, he is proof that some minds survive the Great Break too well.
Overview:
Charismatic, erratic, and terrifyingly unstable, the Brewmaster speaks in riddles and formulates in metaphor. He is equal parts scientist, prophet, and war criminal, treating chemistry as theology and explosions as angelic hymns. He delights in chaos not as destruction, but as rebirth, claiming that “nothing reveals truth like pressure, heat, and instability.”
He views Warp Fields as incomplete reactions, volatile solutions that want to be pushed to collapse. Where other factions seek control or understanding, the Brewmaster seeks revelation through saturation. To him, reality is not broken, it’s undercooked.
History:
The Brewmaster is a title given to the current head of the Brewery. His real name is Wikrack Ibbledon. Before the Great Break, in his home reality, he moved between pharmaceutical black labs, government research programs, and private bio-weapons contracts, specializing in viral delivery systems and mutagenic stabilizers. His work was considered unethical even by Skrillik standards.
When the first Warp Fields emerged, he wasted no time in volunteering his services to the scattered and chaos ridden inhabitants of his new reality. Months later, he resurfaced leading a heavily armed chemical delivery team into a Warp Field that was home to a deadly and invasive species. They deployed compounds no one could identify, let alone counter. The mission inspired the founding of the Brewery, though Wikrack himself would not formally join for another year.
When he did, he poisoned his predecessor, seized leadership, and elevated the Brewery into a brutally efficient and widely feared agency. Under his guidance, The Brewery evolved from a group of rogue chemists into a structured, but never predictable organization. The Brewmaster treats his operatives like ingredients in a living experiment, believing that each combination has the potential to be a perfected formula. He does not deny the brutality of his methods, he celebrates it.
Appearance & Presence:
The Brewmaster is a wiry, iridescent Skrilik, his scales shimmering in copper and jade tones, permanently stained with chemical residue. He is almost never still, constantly adjusting vials, tasting samples, or twiddling with grenades.
His many-lensed goggles flicker with chemical overlays and reaction forecasts, while a vapor-rebreather mask obscures the lower half of his face. Draped over his shoulders is a ragged cloak stitched from scavenged hazard symbols and warning labels taken from dozens of fractured realities.
He rides into operations on his conjured mobile distillation rig known as the Spill Angel, a walking chemical refinery bristling with tanks, valves, and venting chimneys. The Brewmaster insists it is sentient. No one has ever been brave or foolish enough to argue.
Catalyst
Age: 26
Role: Primary chemical weapons specialist and field denial operative for the Brewery.
Reputation: Other factions know her as a walking escalation event; if Catalyst is on-site, the situation is already past recovery.
Overview:
Ruthless, brilliant, and darkly charismatic, Catalyst is an explosive blend of scientific precision and battlefield chaos. She has no patience for subtlety and delights in watching her concoctions “remind people what volatile really means.” Despite her brutal methods, she possesses a warped sense of humor and an unspoken loyalty to her squad, whom she considers family, even if she’d rather detonate something than admit it.
History:
Catalyst once worked as a junior chemical analyst at a high-security research laboratory specializing in hazardous compounds and experimental reactive materials. Gifted but insubordinate, she grew frustrated with the lab’s slow approval processes and strict containment policies, convinced that true breakthroughs required risk. Eventually, she began conducting unauthorized experiments after hours, siphoning restricted compounds to pursue her own theories on chain-reaction chemistry and weaponized distribution.
Her work might have remained hidden if not for a catastrophic containment breach triggered by one of her tests. Though she managed to prevent a full facility meltdown, the incident exposed her activities. The lab discharged her immediately, blacklisting her from every legitimate research institution. Official reports labeled her reckless and unstable; unofficially, several supervisors admitted her theories had been disturbingly effective.
Cut off from the scientific world she defined herself by, Catalyst drifted until the Brewery found her. Where others saw a liability, they saw potential. Given unlimited resources, no oversight, and encouragement instead of restraint, she floured into exactly what her former employers feared, a chemist who treats battlefields as laboratories and enemies as test conditions. To Catalyst, the Brewery isn’t just a faction; it’s proof that her methods were never wrong, only restricted.
Appearance & Presence:
Catalyst wears a reinforced, chem-sealed combat suit layered with hazard mesh, its surface scrawled with graffiti tags, reaction notes, and half-sarcastic warning symbols. The suit is clearly scaled for a Wee, but bristling with oversized tanks, valves, and injector lines that make her silhouette far more dangerous than her stature suggests.
Red-tinted goggles conceal her eyes while curved back-mounted tanks hiss softly, cycling pressurized compounds through flexible delivery tubes running along her arms. Her gloves are permanently stained with volatile residue, and she is rarely seen without her alchemy gun, its chamber glowing faintly with unstable chemicals.
Demolitionist Vortex
Age: 44
Role: Heavy demolition and structural denial specialist for the Brewery
Reputation: Within the Brewery, he is considered the gold standard of controlled devastation. Vortex is spoken of as an earthquake with legs. When he is deployed, structures do not survive.
Overview
Tactical, direct, and methodical, Vortex just loves destruction. He enjoys bringing down buildings of all sizes and sees where these skills can come in handy in combat. While not needlessly cruel, he is utterly indifferent to collateral damage. If something stands in the way, it was meant to fall. He prefers action over explanation, letting detonations speak where words fail.
Despite his industrial demeanor, Vortex has developed a strong sense of loyalty to his squadmates. Betrayal, inefficiency, or wasteful chaos are the only things that genuinely anger him.
History
Vortex was once a civilian construction demolitionist known for precision work in urban zones. During a routine high-rise teardown, he discovered a maintenance worker still inside the condemned structure that had missed the evacuation notice. With seconds to spare, Vortex ran back into the blast zone to pull the man out. He succeeded in throwing the worker clear, but the charges detonated before he could escape.
What remained of him was barely alive. Emergency services declared survival impossible until representatives of The Forge intervened. They offered a proposition: transfer his consciousness into a Mechanise body, preserving his life at the cost of binding him to their religious doctrine. Faced with oblivion, Vortex accepted.
The transfer saved him, but he rejected the Forge’s doctrine of mechanical ascension. Because he refused conversion into their faith, the procedure was not a gift but a loan. To settle that debt, he was contracted out to organizations requiring extreme-risk labor, eventually placing him in the hands of the Brewery, where his expertise in structural collapse became invaluable.
Now rebuilt as a towering demolition platform, Vortex wages war on fortifications, bunkers, and enemy strongholds with cold efficiency. He considers his service a transaction: every mission completed brings him closer to freedom from the Forge’s ledger. Whether that freedom will ever truly come is a question he no longer asks.
Appearance & Presence
Vortex’s frame is an angular mass of reinforced dark alloys layered over a composite industrial shell. His chassis is etched with hazard-striping. Massive piston-driven legs anchor his bulk, while his arms are fitted with vibration modules, adding sonic resonance to his strikes. A single cyclopean eye glows amber, constantly analyzing for stress points and mounted on his back is his trusty sledgehammer.
Threat Level & Rivalry
The Brewery is difficult to predict, as they often pursue missions for thrill and weapons testing, not altruism.
Friendly to no one, but occasionally useful to everyone.
May destroy key intel or sites if it means testing a new reaction.
High collateral risk. Field presence increases Pressure ratings by +5 automatically.
In PvP scenarios, Brewery agents tend to chain Toxin and Pyro damage, igniting terrain or bodies to extend chaos.
GM tip: Stack them with chain reactions and area denial strategies.

