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Bestiary / Z-Word

Z-Word

Being: —

Faction: Unaffiliated

HP: 15 (+1d8 x END)

GP: 5

School:

Pressure: 16

AP: 4

RP: 2

Movement: 10 ft.

Equipment:

None

STR     AGI     END     INT     SPD     CHA

Current

Max

5

-

2

-

5

-

1

-

2

-

1

-

Description


Mutated, brought back from the dead, or just mind control, this creature can be created in many ways.


Tactics

Swarms the closest organic characters.

Always opens with Grapple.

Ignores mechanical characters.

Saves AP on failed Grapple to use Opportunistic Strike if possible.

Moves in groups of 5-20.

Abilities


  • Grapple

  • Opportunistic Strike

Weapon Proficiencies


Unarmed Lvl. 1

Skill Proficiencies


Physical

Athletics: 5

Acrobatics: -10

Resilience: 5

Scaling: 1

Stealth: 1


Technical

Crafting: -10 

Engineering: -10 

Sabotage: -10 

Piloting: -10 

Technology: -10 


Social

Deception: -10

Leadership: -10

Persuasion: -10

Insight: -10

Intimidation: 3


Mental

Deduction: -10 

Lore: -10

Perception:  1

Medicine:  -10

Security:  -10

Signature Ability


None

Unique Traits


Rule Breaker (Skills): Due to lack of intellectual faculties, the Z-Word does not follow normal rules for skill proficiencies.


Grab and Bite: Z-Word's have advantage on its next unarmed attack after a successful grapple.

Dogpile: Z-Word gain a +1 bonus to attempt grappling a character for each Z-Word that is already grappled with it. When 5 or more Z-Word are grappled onto a character, they can no longer use the Defend or Evade reactions.

Undead Resilience: Gains toughness equal to it's Resilience proficiency level.

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