Bestiary / Z-Word

Z-Word
Being: —
Faction: Unaffiliated
HP: 15 (+1d8 x END)
GP: 5
School:
Pressure: 16
AP: 4
RP: 2
Movement: 10 ft.
Equipment:
None
STR AGI END INT SPD CHA
Current
Max
5
-
2
-
5
-
1
-
2
-
1
-
Description
Mutated, brought back from the dead, or just mind control, this creature can be created in many ways.
Tactics
Swarms the closest organic characters.
Always opens with Grapple.
Ignores mechanical characters.
Saves AP on failed Grapple to use Opportunistic Strike if possible.
Moves in groups of 5-20.
Abilities
Grapple
Opportunistic Strike
Weapon Proficiencies
Unarmed Lvl. 1
Skill Proficiencies
Physical
Athletics: 5
Acrobatics: -10
Resilience: 5
Scaling: 1
Stealth: 1
Technical
Crafting: -10
Engineering: -10
Sabotage: -10
Piloting: -10
Technology: -10
Social
Deception: -10
Leadership: -10
Persuasion: -10
Insight: -10
Intimidation: 3
Mental
Deduction: -10
Lore: -10
Perception: 1
Medicine: -10
Security: -10
Signature Ability
None
Unique Traits
Rule Breaker (Skills): Due to lack of intellectual faculties, the Z-Word does not follow normal rules for skill proficiencies.
Grab and Bite: Z-Word's have advantage on its next unarmed attack after a successful grapple.
Dogpile: Z-Word gain a +1 bonus to attempt grappling a character for each Z-Word that is already grappled with it. When 5 or more Z-Word are grappled onto a character, they can no longer use the Defend or Evade reactions.
Undead Resilience: Gains toughness equal to it's Resilience proficiency level.

