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Bestiary / Vi-Gel-ante

Vi-Gel-ante

Being: Gooian

Faction: Unaffiliated

HP: 24 (+1d10 x END)

GP: 8

School: Alteration

Pressure: 45

AP: 14

RP: 6

Movement: 40 ft.

Virtues: Fearless, Indomitable, Lone Wolf

Equipment:

Goo-merang

Flaws: Arch Enemy, Impulsive

STR     AGI     END     INT     SPD     CHA

Current

Max

10

12

6

8

8

12

7

10

8

10

6

8

Description


An enigmatic, highly intelligent entity that stalks the shadowy skylines of the world. Adorning a cowl and cape formed from its own viscous substance, the Vi-Gel-ante acts as a brooding protector of the innocent, strictly adhering to a rigid code of justice. It only reveals itself to those it deems "morally sound" or in desperate need of a savior.


Tactics

Usually acts alone, but can function in a team just fine.

Uses his Goo-merang to deal with ranged threats, while using unarmed strikes up close. 

When surrounded, he uses his Tornado Drive + Shatter combo to deal damage and inflict Fracture.

Toughen + Reactive Defenses boosts his DPS and defenses, making it hurt to attack him.

Abilities
  • Body Manipulation

  • Toughen

  • Reactive Defenses

  • Shatter

  • Super Jump

  • Juggling Strike

  • Tornado Drive

Ability Combos

Shatter + Tornado Drive

Toughen + Reactive Defenses

Weapon Proficiencies


Boomerang Lvl. 5

Unarmed Lvl. 3

Skill Proficiencies


Physical

Athletics: 1 (Weak)

Acrobatics: 5 (Potential)

Resilience: 3

Scaling: 3

Stealth: 3


Technical

Crafting: 1 (Weak)

Engineering: -5 (Hopeless)

Sabotage: 3

Piloting: 1 (Weak)

Technology: -2 (Weak)


Social

Deception: -5 (Hopeless)

Leadership: 3

Persuasion: -2 (Weak)

Insight: 1 (Weak)

Intimidation:1 (Weak)


Mental

Deduction: 3

Lore: -5 (Hopeless)

Perception: 3

Medicine: 1 (Weak)

Security: 1 (Weak)

Signature Ability


Vigilant Arrest

The Vi-Gel-ante spins in place, whipping tendrils of slime from his body, restraining any who cannot evade.


Base: Tornado Drive

Upgrades: 11 Points

  • State Application: Restrained

  • State Application: Grappled

  • 3 +Area

  • 2 Scaling Boost

Notes: This allows the Vi-Gel-ante to tie up characters around him, dealing increased damage thanks to the Scaling Boost and inflicting the Restrained and Grappled states against those hit. The +Area increases the range by 15 feet, allowing him to target more characters.

Unique Traits


Arch Enemy (Flaw): The Vi-Gel-ante's arch enemy is The Mad Splatter.


Being Traits


Amorphous Body: You know the Body manipulation ability. Whenever you use the ability, you can choose from the following additional effects, spending AP as normal:

  • You can squeeze through any gap at least 1 inch wide.

  • You can immediately escape the grappled or restrained states.

  • Whenever you take Bludgeoning or Slashing damage, you can use 1 RP to grant yourself resistance to triggering damage.


Water Absorb: You can store or expel water. For every 5 gallons of water you store, you increase in size by 1 category, to a maximum of medium.


Sticky Fingers: You gain a +5 bonus to Scaling rolls and can move across ceilings.


Vibration Weakness: Whenever you take Sonic damage, the sound vibrations destabilize your form. You must succeed on a DR 8 Contested Resilience roll or explode into a puddle. You become immune to all damage while in this puddle form and cannot move or take actions. You must use half of your AP on a turn to pull yourself together.


Always Wet: You are always under the Wet state.

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