Bestiary / Vi-Gel-ante

Vi-Gel-ante
Being: Gooian
Faction: Unaffiliated
HP: 24 (+1d10 x END)
GP: 8
School: Alteration
Pressure: 45
AP: 14
RP: 6
Movement: 40 ft.
Virtues: Fearless, Indomitable, Lone Wolf
Equipment:
Goo-merang
Flaws: Arch Enemy, Impulsive
STR AGI END INT SPD CHA
Current
Max
10
12
6
8
8
12
7
10
8
10
6
8
Description
An enigmatic, highly intelligent entity that stalks the shadowy skylines of the world. Adorning a cowl and cape formed from its own viscous substance, the Vi-Gel-ante acts as a brooding protector of the innocent, strictly adhering to a rigid code of justice. It only reveals itself to those it deems "morally sound" or in desperate need of a savior.
Tactics
Usually acts alone, but can function in a team just fine.
Uses his Goo-merang to deal with ranged threats, while using unarmed strikes up close.
When surrounded, he uses his Tornado Drive + Shatter combo to deal damage and inflict Fracture.
Toughen + Reactive Defenses boosts his DPS and defenses, making it hurt to attack him.
Abilities
Body Manipulation
Toughen
Reactive Defenses
Shatter
Super Jump
Juggling Strike
Tornado Drive
Ability Combos
Shatter + Tornado Drive
Toughen + Reactive Defenses
Weapon Proficiencies
Boomerang Lvl. 5
Unarmed Lvl. 3
Skill Proficiencies
Physical
Athletics: 1 (Weak)
Acrobatics: 5 (Potential)
Resilience: 3
Scaling: 3
Stealth: 3
Technical
Crafting: 1 (Weak)
Engineering: -5 (Hopeless)
Sabotage: 3
Piloting: 1 (Weak)
Technology: -2 (Weak)
Social
Deception: -5 (Hopeless)
Leadership: 3
Persuasion: -2 (Weak)
Insight: 1 (Weak)
Intimidation:1 (Weak)
Mental
Deduction: 3
Lore: -5 (Hopeless)
Perception: 3
Medicine: 1 (Weak)
Security: 1 (Weak)
Signature Ability
Vigilant Arrest
The Vi-Gel-ante spins in place, whipping tendrils of slime from his body, restraining any who cannot evade.
Base: Tornado Drive
Upgrades: 11 Points
State Application: Restrained
State Application: Grappled
3 +Area
2 Scaling Boost
Notes: This allows the Vi-Gel-ante to tie up characters around him, dealing increased damage thanks to the Scaling Boost and inflicting the Restrained and Grappled states against those hit. The +Area increases the range by 15 feet, allowing him to target more characters.
Unique Traits
Arch Enemy (Flaw): The Vi-Gel-ante's arch enemy is The Mad Splatter.
Being Traits
Amorphous Body: You know the Body manipulation ability. Whenever you use the ability, you can choose from the following additional effects, spending AP as normal:
You can squeeze through any gap at least 1 inch wide.
You can immediately escape the grappled or restrained states.
Whenever you take Bludgeoning or Slashing damage, you can use 1 RP to grant yourself resistance to triggering damage.
Water Absorb: You can store or expel water. For every 5 gallons of water you store, you increase in size by 1 category, to a maximum of medium.
Sticky Fingers: You gain a +5 bonus to Scaling rolls and can move across ceilings.
Vibration Weakness: Whenever you take Sonic damage, the sound vibrations destabilize your form. You must succeed on a DR 8 Contested Resilience roll or explode into a puddle. You become immune to all damage while in this puddle form and cannot move or take actions. You must use half of your AP on a turn to pull yourself together.
Always Wet: You are always under the Wet state.

