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Bestiary / Punkin Pie Dubois

Punkin Pie Dubois

Being: The Unbodied

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HP: 18 (+1d6 x END)

GP: 8

School: Phantom

Pressure: 42

AP: 16

RP: 8

Movement: 40 ft. (Fly)

Virtues: Catlike, Night Owl, Power Napper

Equipment:

Punkin's Scythe, Phantom Plate

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Flaws: Curiosity Killed the Cat, Fear of Heights

STR     AGI     END     INT     SPD     CHA

Current

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Max

2
​
6

8
​
14

6
​
6

8
​
10

8
​
12

10
​
12

Description


A sweet ghost girl with a Cajun accent and a penchant for throwing fireballs.


Tactics

Creates hordes of Z-Words with her Animate Corpse + Add AOE (Radius) combination.
Uses Juggling Strike to throw enemies into the air, then uses Pyro Manipulation + Juggling Strike through her scythe to bounce them up into the air continuously.
Uses Soul Bolt when multiple hostiles die at once to weaken any leftovers in range.
Prefers fighting in melee, but uses Pyro Manipulation + Add AOE (Radius) to attack groups at range.

Abilities
  • Absorb Element

  • Add AOE

  • Animate Corpse

  • Cling to Life

  • Juggling Strike

  • Pyro Manipulation

  • Soul Bolt

  • Taunt Reset

Ability Combos

Animate Corpse + Add AOE (Radius)

Pyro Manipulation + Add AOE (Radius)

Pyro Manipulation + Juggling Strike

Weapon Proficiencies


Halberd Lv 3 (Potential)


Skill Proficiencies


Physical

Athletics: -1 (Weak)

Acrobatics: 2

Resilience: 1 (Weak)

Scaling: -5 (Hopeless)

Stealth: 3 (Potential)


Technical

Crafting: -2 (Weak)

Engineering: -2 (Weak)

Sabotage: 1

Piloting: -2 (Weak)

Technology: -2 (Weak)


Social

Deception: -2 (Weak)

Leadership: -2 (Weak)

Persuasion: 2

Insight: 2

Intimidation: -5 (Hopeless)


Mental

Deduction: -2 (Weak)

Lore: -2 (Weak)

Perception:  -5 (Hopeless)

Medicine:  -2 (Weak)

Security:  1

Signature Ability


Punkin spins her scythe and slashes the air, opening a tear that leads to a reality of souls. A flurry of soul bolts spreads from the tear, flying out in all directions to attack those hostile to her.
Base: Soul Bolt
Upgrades: 10 Points

  • 4 +Targets

  • 3 + Application

Notes: Soul Bolt can be activated whenever a character dies within range of Punkin, so this signature can be activated with its normal activation as long as you have the SP to do so. The +Target increase allows each Soul Bolt to hit 5 targets while the +Application increases the number of Soul Bolts created with each death. This scales better the more characters die around Punkin, so it's best saved for swarms dying at once.

Unique Traits



Being Traits

Incorporeal Form: You are immune to Bludgeoning, Piercing, Slashing, Cryo, and Toxic damage, though you can still be hit by abilities that use them. Anomalous weapons or items ignore immunities.


Ghostly Movement: You have a fly speed equal to half your movement speed and can hover in place.


Immaterial Body: You can move through other characters, objects, and cover as if it were difficult terrain. You cannot end your movement inside a solid object.


Less Interactable: Your connection to physical matter is weak. You cannot willingly move, wear, or hold physical objects unless you possess an ability that allows you to interact with them. Your Item Slots are 0 unless you know the Dimension Pocket ability.

Weapons and Objects made with a Creation ability or anomalous objects can be moved and picked up as normal.


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