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Bestiary / Prismatic Slime

Prismatic Slime

Being: Gooian (Small)

Faction: Unaffiliated

HP: 25 (+1d4 x END)

GP: 5

School: Tuning

Pressure: 30

AP: 10

RP: 5

Movement: 25 ft.

Virtues: Limit Break

Equipment:

Prismatic Ore

STR     AGI     END     INT     SPD     CHA

Current

Max

5

5

5

5

5

5

5

5

5

5

5

5

Description


Unlike other slimes, they are highly intelligent and see themselves as guardians of "True Value," refusing to part with their internal ore unless an investigator proves their worth through a series of tests.


Tactics

Always solo.

Grants a task or trial for the Prismatic Ore in its stomach. 

Runs when attacked.

If it cannot get away, Limit Break activates, and it fights until its opponents are dead.

Abilities
  • Body Manipulation

  • Laser Manipulation

  • Laser Lance

  • Healing Factor

Weapon Proficiencies


Unarmed Lvl. 5

Skill Proficiencies


Physical

Athletics: 3

Acrobatics: 3

Resilience: 5 (Potential)

Scaling: 3

Stealth: 1 (Weak)


Technical

Crafting: -5 (Hopeless)

Engineering: -5 (Hopeless)

Sabotage: -5 (Hopeless)

Piloting: -5 (Hopeless)

Technology: -5 (Hopeless)


Social

Deception: 1 (Weak)

Leadership: 3

Persuasion: 3

Insight: 3

Intimidation:1 (Weak)


Mental

Deduction: 3

Lore: 1 (Weak)

Perception: 3

Medicine: 1 (Weak)

Security: 3

Signature Ability


Prismatic Beam

The Prismatic Slime takes a deep breath and screams, releasing a beam of rainbow light.


Base: Laser Lance

Upgrades: 9 Points

  • 5 Elemental Infusion

  • 2 Scaling Boost

Notes: This is a large-scale beam attack that deals Pyro, Cryo, Voltaic, Toxin, and Shade damage all at once. If any damage goes through to hit the targets HP, each elements Ailment is added to the target. The Scaling Boost increases the area width and damage dealt.

Unique Traits

Prismatic Ore Creation: Over a month, creates a unique and valuable ore within its stomach.


Being Traits


Amorphous Body: You know the Body manipulation ability. Whenever you use the ability, you can choose from the following additional effects, spending AP as normal:

  • You can squeeze through any gap at least 1 inch wide.

  • You can immediately escape the grappled or restrained states.

  • Whenever you take Bludgeoning or Slashing damage, you can use 1 RP to grant yourself resistance to triggering damage.


Water Absorb: You can store or expel water. For every 5 gallons of water you store, you increase in size by 1 category, to a maximum of medium.


Sticky Fingers: You gain a +5 bonus to Scaling rolls and can move across ceilings.


Vibration Weakness: Whenever you take Sonic damage, the sound vibrations destabilize your form. You must succeed on a DR 8 Contested Resilience roll or explode into a puddle. You become immune to all damage while in this puddle form and cannot move or take actions. You must use half of your AP on a turn to pull yourself together.


Always Wet: You are always under the Wet state.

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