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Bestiary / Goo-Babies

Goo-Babies

Being: Gooian (Tiny)

Faction: Unaffiliated

HP: 3 (+1d4 x END)

GP: 1

School:

Pressure: 6

AP: 1

RP: 1

Movement: 5 ft.

Equipment:

None

STR     AGI     END     INT     SPD     CHA

Current

Max

1

3

1

3

1

5

1

3

1

3

1

3

Description


Cute and friendly, the Goo baby is hardly ever hostile. Enjoys hugs, pets, and playing games. Goo-Babies can evolve into several different slime forms.


Can be tamed and made into a pet.


Tactics

Always in groups of 30+.

When threatened, groups up and uses Combine Being in sequence to form the Googantuan.

Abilities


  • Body Manipulation

  • Combine Being

Weapon Proficiencies


Unarmed Lvl. 1

Skill Proficiencies


Physical

Athletics: 1

Acrobatics: -2 (Weak)

Resilience: 1

Scaling: 1

Stealth: -2 (Weak)


Technical

Crafting: -2 (Weak)

Engineering: -5 (Hopeless)

Sabotage: -2 (Weak)

Piloting: -2 (Weak)

Technology: -2 (Weak)


Social

Deception: -2 (Weak)

Leadership: -2 (Weak)

Persuasion: 1

Insight: 1

Intimidation: -5 (Hopeless)


Mental

Deduction: 1

Lore: -2 (Weak)

Perception:  -2 (Weak)

Medicine:  -2 (Weak)

Security:  1

Signature Ability


None

Unique Traits


Goo Pile: Goo-Babies can use the Combine Being ability at no AP cost when combining with another Goo-Baby.


Being Traits


Amorphous Body: You know the Body manipulation ability. Whenever you use the ability, you can choose from the following additional effects, spending AP as normal:

  • You can squeeze through any gap at least 1 inch wide.

  • You can immediately escape the grappled or restrained states.

  • Whenever you take Bludgeoning or Slashing damage, you can use 1 RP to grant yourself resistance to triggering damage.


Water Absorb: You can store or expel water. For every 5 gallons of water you store, you increase in size by 1 category, to a maximum of small.


Sticky Fingers: You gain a +5 bonus to Scaling rolls and can move across ceilings.


Vibration Weakness: Whenever you take Sonic damage, the sound vibrations destabilize your form. You must succeed on a DR 8 Contested Resilience roll or explode into a puddle. You become immune to all damage while in this puddle form and cannot move or take actions. You must use half of your AP on a turn to pull yourself together.


Always Wet: You are always under the Wet state.

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