top of page

Bestiary / Creepy Slime

Creepy Slime

Being: Gooian (Small)

Faction: Unaffiliated

HP: 15 (+1d4 x END)

GP: 3

School:

Pressure: 18

AP: 8

RP: 5

Movement: 15 ft.

Equipment:

None

STR     AGI     END     INT     SPD     CHA

Current

Max

1

5

5

5

3

5

1

5

3

5

5

5

Description


These slimes aren't interested in violence; they are voyeuristic predators that find a perverse delight in stalking and "peeping" on attractive investigators from the shadows. 

"A little Yan, but more Dere."


Tactics

Often solo, or in groups that they don't even know they are a part of.

Chooses a specific character, follows from stealth, and pervs on it. 

If caught by their "prey" and shown mercy or affection, continues to stalk the character, using Bolster Guard and Minor Aid.

When attacked, let's out a wailing cry that attracts help.

Abilities


  • Body Manipulation

  • Minor Aid

  • Bolster Guard

  • Projection

Ability Combinations

Minor Aid + Projection

Weapon Proficiencies


Unarmed Lvl. 1

Skill Proficiencies


Physical

Athletics: -2 (Weak)

Acrobatics: -2 (Weak)

Resilience: 1

Scaling: 1

Stealth: 3 (Potential)


Technical

Crafting: -5 (Hopeless)

Engineering: -5 (Hopeless)

Sabotage: -2 (Weak)

Piloting: -5 (Hopeless)

Technology: -5 (Hopeless)


Social

Deception: 1

Leadership: -2 (Weak)

Persuasion: 1

Insight: 1

Intimidation: -2 (Weak)


Mental

Deduction: -2 (Weak)

Lore: -2 (Weak)

Perception: 2

Medicine: 1

Security: 1

Signature Ability


None

Unique Traits




Being Traits


Amorphous Body: You know the Body manipulation ability. Whenever you use the ability, you can choose from the following additional effects, spending AP as normal:

  • You can squeeze through any gap at least 1 inch wide.

  • You can immediately escape the grappled or restrained states.

  • Whenever you take Bludgeoning or Slashing damage, you can use 1 RP to grant yourself resistance to triggering damage.


Water Absorb: You can store or expel water. For every 5 gallons of water you store, you increase in size by 1 category, to a maximum of medium.


Sticky Fingers: You gain a +5 bonus to Scaling rolls and can move across ceilings.


Vibration Weakness: Whenever you take Sonic damage, the sound vibrations destabilize your form. You must succeed on a DR 8 Contested Resilience roll or explode into a puddle. You become immune to all damage while in this puddle form and cannot move or take actions. You must use half of your AP on a turn to pull yourself together.


Always Wet: You are always under the Wet state.

bottom of page