Bestiary / Creepy Slime

Creepy Slime
Being: Gooian (Small)
Faction: Unaffiliated
HP: 15 (+1d4 x END)
GP: 3
School:
Pressure: 18
AP: 8
RP: 5
Movement: 15 ft.
Equipment:
None
STR AGI END INT SPD CHA
Current
Max
1
5
5
5
3
5
1
5
3
5
5
5
Description
These slimes aren't interested in violence; they are voyeuristic predators that find a perverse delight in stalking and "peeping" on attractive investigators from the shadows.
"A little Yan, but more Dere."
Tactics
Often solo, or in groups that they don't even know they are a part of.
Chooses a specific character, follows from stealth, and pervs on it.
If caught by their "prey" and shown mercy or affection, continues to stalk the character, using Bolster Guard and Minor Aid.
When attacked, let's out a wailing cry that attracts help.
Abilities
Body Manipulation
Minor Aid
Bolster Guard
Projection
Ability Combinations
Minor Aid + Projection
Weapon Proficiencies
Unarmed Lvl. 1
Skill Proficiencies
Physical
Athletics: -2 (Weak)
Acrobatics: -2 (Weak)
Resilience: 1
Scaling: 1
Stealth: 3 (Potential)
Technical
Crafting: -5 (Hopeless)
Engineering: -5 (Hopeless)
Sabotage: -2 (Weak)
Piloting: -5 (Hopeless)
Technology: -5 (Hopeless)
Social
Deception: 1
Leadership: -2 (Weak)
Persuasion: 1
Insight: 1
Intimidation: -2 (Weak)
Mental
Deduction: -2 (Weak)
Lore: -2 (Weak)
Perception: 2
Medicine: 1
Security: 1
Signature Ability
None
Unique Traits
Being Traits
Amorphous Body: You know the Body manipulation ability. Whenever you use the ability, you can choose from the following additional effects, spending AP as normal:
You can squeeze through any gap at least 1 inch wide.
You can immediately escape the grappled or restrained states.
Whenever you take Bludgeoning or Slashing damage, you can use 1 RP to grant yourself resistance to triggering damage.
Water Absorb: You can store or expel water. For every 5 gallons of water you store, you increase in size by 1 category, to a maximum of medium.
Sticky Fingers: You gain a +5 bonus to Scaling rolls and can move across ceilings.
Vibration Weakness: Whenever you take Sonic damage, the sound vibrations destabilize your form. You must succeed on a DR 8 Contested Resilience roll or explode into a puddle. You become immune to all damage while in this puddle form and cannot move or take actions. You must use half of your AP on a turn to pull yourself together.
Always Wet: You are always under the Wet state.

