Bestiary / Selene Bloodcurse

Selene Bloodcurse
Being: Celestial Emissary
Faction: Paladins
HP: 48 (+1d8 x END)
GP: 16
School: Harmonics
Pressure: 96
AP: 30
RP: 18
Movement: 70 ft.
Virtues: Good Judge of Character, Honest, Team Player
Equipment:
Ascension Armor IV, Assault Rifle, Handgun, Voidcleaner Lance, x5 Medical Stimpak, x3 Assault Rifle Ammo
Flaws: Absent-Minded, Code of Honor, Heavy Sleeper
STR AGI END INT SPD CHA
Current
Max
14
8 (+6)
18
12 (+6)
16
10 (+6)
16
10 (+6)
14
8 (+6)
18
12 (+6)
Description
Selene functions as a powerful support anchor and defensive centerpiece, best deployed behind the front line. Her abilities allow her to project protective auras, restore HP, and bolster ally defenses while locking down opponents with her assault rifle. She excels in formation-based squads, where her aura effects and team buffs can be maximized.
Tactics
Opens with Empower + AOE or Harmonic Imprint to establish advantage.
Times Minor Aid to recover key allies.
When threatened, she uses Force Field to shield a priority target, typically Damon.
Combos well with Damon’s aggression, playing a reactive rhythm to his proactive pressure.
Abilities
Light Projection
Minor Aid
Force Field
Cover Fire
Harmonic Imprint
Chain Echo
Empower
Aura
Projection
Add AOE
Ability Combos
Minor Aid + Projection
Minor Aid + Aura
Empower + Add AOE
Light Projection + Add AOE
Force Field + Projection
Weapon Proficiencies
Assault Rifle Lv 5
Handgun Lv 3
Halberd Lv 3
Unarmed Lv 3
Skill Proficiencies
Leadership Lv 5
Medicine Lv 3
Persuasion Lv 3
Insight Lv 3
Intimidation Lv 3
Signature Ability
Celestial Convergence
Selene raises her hand skyward as radiant golden-white light laces across her armor. A soft bell tone rings out as a shimmering aura expands around her, bathing nearby allies in protective starlight and regenerative warmth. This aura pulses with energy, soothing wounds and bolstering defenses.
Base: Minor Aid
Upgrades: 12 Points
2 +Application
3 Buff: Defend
3 +Duration
Link Ability: Aura
Notes: The Link Ability upgrade allows her to change the delivery of Minor Aid to an aura around Selene. The +Application upgrade allows the healing to affect everyone within the aura a total of 3 times at the beginning of the character's turn, while the Buff increases the character's Defend rolls to protect what was restored. The +Duration allows the aura to linger longer.
Unique Traits
Ascension Upgrades: Selene's Tier IV Ascension Armor has the following upgrades to her Ascended state:
Flight: Selene gains a Fly speed equal to her movement speed.
Immunity: Selene gains immunity to Piercing damage
Signature Refuel: Whenever Selene activates her Signature Ability while Ascended, she gains 1d4 SP at the end of her turn.
Nanite Injection (Max): Selene has undergone Nanite Injection surgury to raise her attribute maximums (+6).
Being Traits
Divine Presence: Friendly characters within 10 feet of you gain a +1 bonus to Contested Rolls.
Healing Touch: You know the Minor Aid ability. Whenever you use Minor Aid on a target within 5 ft of you, increase the die to a D6.
Luminous Form: Your body erupts with light as your wings unfurl.
You can activate this form for 3 AP.
Duration: 1 round for every 3 CHA you have (minimum 1).
Recharge: 9-10
While active:
• You gain a 20 ft flight speed.
• Your body emits bright light within 10 ft, dim in 20 ft.
• You can imbue your attacks and abilities with flashing light. When you reduce a target to 0 GP, you can spend 1 AP to Blind the target until the end of it's next turn.
Increased Visibility: Has a -2 penalty to Stealth rolls due to their radiant presence.
Celestial Mandate: A special contract is built into your DNA. You have the Code of Honor flaw and it doesn't count toward your Flaw maximum.
Code of Honor(Celestial Mandate): Selene will never start a conflict, preferring to negotiate if possible.

