top of page

Bestiary / Selene Bloodcurse

Selene Bloodcurse

Being: Celestial Emissary

Faction: Paladins

HP: 48 (+1d8 x END)

GP: 16

School: Harmonics

Pressure: 96

AP: 30

RP: 18

Movement: 70 ft.

Virtues: Good Judge of Character, Honest, Team Player

Equipment:

Ascension Armor IV, Assault Rifle, Handgun, Voidcleaner Lance, x5 Medical Stimpak, x3 Assault Rifle Ammo

Flaws: Absent-Minded, Code of Honor, Heavy Sleeper

STR     AGI     END     INT     SPD     CHA

Current

Max

14

8 (+6)

18

12 (+6)

16

10 (+6)

16

10 (+6)

14

8 (+6)

18

12 (+6)

Description


Selene functions as a powerful support anchor and defensive centerpiece, best deployed behind the front line. Her abilities allow her to project protective auras, restore HP, and bolster ally defenses while locking down opponents with her assault rifle. She excels in formation-based squads, where her aura effects and team buffs can be maximized.


Tactics

Opens with Empower + AOE or Harmonic Imprint to establish advantage.
Times Minor Aid to recover key allies.
When threatened, she uses Force Field to shield a priority target, typically Damon.
Combos well with Damon’s aggression, playing a reactive rhythm to his proactive pressure.

Abilities


  • Light Projection

  • Minor Aid

  • Force Field

  • Cover Fire

  • Harmonic Imprint

  • Chain Echo

  • Empower

  • Aura

  • Projection

  • Add AOE


Ability Combos

Minor Aid + Projection

Minor Aid + Aura

Empower + Add AOE

Light Projection + Add AOE

Force Field + Projection

Weapon Proficiencies


Assault Rifle Lv 5

Handgun Lv 3

Halberd Lv 3

Unarmed Lv 3

Skill Proficiencies


Leadership Lv 5

Medicine Lv 3

Persuasion Lv 3

Insight Lv 3

Intimidation Lv 3

Signature Ability


Celestial Convergence

Selene raises her hand skyward as radiant golden-white light laces across her armor. A soft bell tone rings out as a shimmering aura expands around her, bathing nearby allies in protective starlight and regenerative warmth. This aura pulses with energy, soothing wounds and bolstering defenses.


Base: Minor Aid
Upgrades: 12 Points

  • 2 +Application

  • 3 Buff: Defend

  • 3 +Duration

  • Link Ability: Aura

Notes: The Link Ability upgrade allows her to change the delivery of Minor Aid to an aura around Selene. The +Application upgrade allows the healing to affect everyone within the aura a total of 3 times at the beginning of the character's turn, while the Buff increases the character's Defend rolls to protect what was restored. The +Duration allows the aura to linger longer.

Unique Traits


Ascension Upgrades: Selene's Tier IV Ascension Armor has the following upgrades to her Ascended state:

Flight: Selene gains a Fly speed equal to her movement speed.

Immunity: Selene gains immunity to Piercing damage

Signature Refuel: Whenever Selene activates her Signature Ability while Ascended, she gains 1d4 SP at the end of her turn.


Nanite Injection (Max): Selene has undergone Nanite Injection surgury to raise her attribute maximums (+6).


Being Traits


Divine Presence: Friendly characters within 10 feet of you gain a +1 bonus to Contested Rolls.


Healing Touch: You know the Minor Aid ability. Whenever you use Minor Aid on a target within 5 ft of you, increase the die to a D6.


Luminous Form: Your body erupts with light as your wings unfurl.

You can activate this form for 3 AP.
Duration: 1 round for every 3 CHA you have (minimum 1).

Recharge: 9-10

While active:
• You gain a 20 ft flight speed.
• Your body emits bright light within 10 ft, dim in 20 ft.
• You can imbue your attacks and abilities with flashing light. When you reduce a target to 0 GP, you can spend 1 AP to Blind the target until the end of it's next turn.

 

Increased Visibility: Has a -2 penalty to Stealth rolls due to their radiant presence.


Celestial Mandate: A special contract is built into your DNA. You have the Code of Honor flaw and it doesn't count toward your Flaw maximum.


Code of Honor(Celestial Mandate): Selene will never start a conflict, preferring to negotiate if possible.

bottom of page