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Bestiary / Overseer Jett

Overseer Jett

Being: Gray

Faction: Penitentiary

HP: 18 (+1d6 x END)

GP: 6

School: Psionic

Pressure: 47

AP: 18

RP: 8

Movement: 50 ft.

Virtues: Heightened Awareness, Inquisitive, Power Napper

Equipment:

Rapier, Shotgun, Shotgun ammo x 2, Regenerative Biotic x 2

Flaws: Obsessive, Overly Cautious

STR     AGI     END     INT     SPD     CHA

Current

Max

4

6

8

10

6

6

16

20

10

10

4

8

Description


Jett is a powerful telekinetic with a little bit support utility. Her ability combos are less for direct effect most of the time, and more so she can do what she does with less effort. Her high INT is fully taken advantage of with the scaling of her abilities.


Tactics

Telekinesis + Aura combo allows for quick item pickup without multiple castings as she sweeps over them.

Telekinetic Whirl keeps hostiles out of specific areas and deals damage.

Uses the Mark Target + Add AOE followed by Laser Manipulation + Add AOE to target the same group.

Can cover a group from large amounts of damage with her Force Field + Add AOE.

Abilities


  • Telekinesis

  • Telekinetic Manipulation

  • Telekinetic Heave

  • Telekinetic Whirl

  • Aura

  • Force Field

  • Mark Target

  • Laser Manipulation

  • Add AOE


Ability Combos

Telekinesis + Aura

Laser Manipulation + Add AOE

Mark Target + Add AOE

Force Field + Add AOE

Weapon Proficiencies


Sword Lv 4

Shotgun Lv 3

Handgun Lv 3

Skill Proficiencies


Medicine Lv 5

Engineering Lv 3

Security Lv 3

Signature Ability


Tempest Break

Jett snaps her focus inward, drawing every object under her telekinetic control into a tight, violent orbit. Weapons, debris, and shattered terrain spiral around her body in a roaring halo, forming a whirling barrier of razor-edged force. The spinning mass tears into anything that comes too close, battering enemies with relentless kinetic impact while shielding Jett within its storm. As her concentration deepens, the orbit tightens and accelerates, each additional object amplifying the devastation.


Base: Telekinetic Whirl
Upgrades: 9 Points

  • 4 +Duration

  • Scaling Boost

  • Link: Aura

  • + Area

Notes: The Telekinetic Whirl ability spins objects held by Telekinesis in place. The link ability Aura, pulls all of the chosen items and makes them spin around Jett, making her into a spining top of doom. The Scaling Boost allows for more objects to be to be chosen, increasing the damage, while the +Area makes the aura that determines the range bigger by 5 feet. Lastly, the +Duration increases it to 5 Rounds. 

Unique Traits



Being Traits


Technologically Advanced: When crafting, repairing, or modifying equipment, you reduce the required time by 50%. You gain a +2 bonus to Technology and Engineering rolls.


Telepathy: You can communicate wordlessly with a character within 60 feet of you. You do not need to see the character, but you must know its location.


Intellect Training: You gain an ability from the Psionic school. Each time you gain experience for INT, you gain +1 additional experience.

 

Sensory Overload: Your massive eyes and neural receptors react poorly to sensory shock.
When you are Blinded, Deafened, or Shocked, any ongoing Mental abilities you are using are cancelled early regardless of duration.


Ethically Gray: -2 penalty to all Social skill rolls.

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