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Bestiary / Gale Wolf

Gale Wolf

Being: —

Faction: Unaffiliated

HP: 12 (+1d6 x END)

GP: 4

School:

Pressure: 18

AP: 6

RP: 3

Movement: 15 ft.

Equipment:

None

STR     AGI     END     INT     SPD     CHA

Current

Max

4

7

3

6

4

6

2

4

3

5

2

4

Description


Gale Wolves are spirits of motion and instinct. Their fur ripples like mist, and their footsteps never disturb earth or leaf. A wild and powerful animal with claws of wind.


These wolves bond fiercely to their chosen hunter when made into Animal Companions. When danger strikes, they become streaks of blurring wind.


Can become an Animal Companion for characters with the Tribal Origin.


Tactics

Operates in packs of 3–4 

Focuses on isolating and overwhelming targets

Prioritizes injured or separated enemies

Uses Aero Kinesis as a crowd control

Flanks constantly; rarely fights head-on alone

Pack alpha can use the Signature Ability: Gale Strike

Abilities


  • Aero Kinesis

  • Opportunistic Strike

  • Slipstream

  • Wall Run

Weapon Proficiencies


Unarmed Lvl. 1

Skill Proficiencies


Athletics Lvl. 1

Perception Lvl. 1

Signature Ability


Gale Strike

The Gale Wolf summons multiple razors of wind, slicing up the battlefield.


Base: Aero Kinesis

Charge: Gain 1 SP whenever you deal damage to characters HP.

Upgrades: 6 Points

2 +Application

Scaling Boost


Notes: 2 +Application casts Aero Kinesis 3 times in total. The scaling boost increases the attack range of the chain.

Unique Traits


Bite and Claw: Unarmed attacks can deal Slashing or Piercing damage.

Pack Instinct: Gains a +2 bonus to damage when an ally is adjacent to the target.

Drag Down: Whenever the Gale Wolf reduces a characters GP to 0, the character falls prone.

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