Bestiary / Gale Wolf

Gale Wolf
Being: —
Faction: Unaffiliated
HP: 12 (+1d6 x END)
GP: 4
School:
Pressure: 18
AP: 6
RP: 3
Movement: 15 ft.
Equipment:
None
STR AGI END INT SPD CHA
Current
Max
4
7
3
6
4
6
2
4
3
5
2
4
Description
Gale Wolves are spirits of motion and instinct. Their fur ripples like mist, and their footsteps never disturb earth or leaf. A wild and powerful animal with claws of wind.
These wolves bond fiercely to their chosen hunter when made into Animal Companions. When danger strikes, they become streaks of blurring wind.
Can become an Animal Companion for characters with the Tribal Origin.
Tactics
Operates in packs of 3–4
Focuses on isolating and overwhelming targets
Prioritizes injured or separated enemies
Uses Aero Kinesis as a crowd control
Flanks constantly; rarely fights head-on alone
Pack alpha can use the Signature Ability: Gale Strike
Abilities
Aero Kinesis
Opportunistic Strike
Slipstream
Wall Run
Weapon Proficiencies
Unarmed Lvl. 1
Skill Proficiencies
Athletics Lvl. 1
Perception Lvl. 1
Signature Ability
Gale Strike
The Gale Wolf summons multiple razors of wind, slicing up the battlefield.
Base: Aero Kinesis
Charge: Gain 1 SP whenever you deal damage to characters HP.
Upgrades: 6 Points
2 +Application
Scaling Boost
Notes: 2 +Application casts Aero Kinesis 3 times in total. The scaling boost increases the attack range of the chain.
Unique Traits
Bite and Claw: Unarmed attacks can deal Slashing or Piercing damage.
Pack Instinct: Gains a +2 bonus to damage when an ally is adjacent to the target.
Drag Down: Whenever the Gale Wolf reduces a characters GP to 0, the character falls prone.

