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Bestiary / Dog

Dog​

Being: —

Faction: Unaffiliated

HP: 9 (+1d4 x END)

GP: 3

School:

Pressure: 15

AP: 5

RP: 2

Movement: 15 ft.

Equipment:

None

STR     AGI     END     INT     SPD     CHA

Current

Max

2

5

2

4

3

5

1

3

3

6

4

7

Description


A trainable good boy/girl. Faithful and alert, dogs form deep bonds and respond instinctively to danger. They are brave beyond reason and will not abandon their allies.


Can become an Animal Companion and accompany you on adventures.


Tactics

Roams in packs of 3-5 when used as a standalone threat.

Can supplement any group of hostiles, rounding out numbers.

Alerts others with Perception proficiency.

Abilities


  • Opportunistic Strike

  • Vault

Weapon Proficiencies


Unarmed Lvl. 1

Skill Proficiencies


Physical

Athletics: 1

Acrobatics: -2 (Weak)

Resilience: -2 (Weak)

Scaling: -2 (Weak)

Stealth: -2 (Weak)


Technical

Crafting: -5 (Hopeless)

Engineering: -5 (Hopeless)

Sabotage: -2 (Weak)

Piloting: -5 (Hopeless)

Technology: -5 (Hopeless)


Social

Deception: -2 (Weak)

Leadership: -2 (Weak)

Persuasion: -2 (Weak)

Insight: 2

Intimidation: 1


Mental

Deduction: -2 (Weak)

Lore: -2 (Weak)

Perception:  5 (Potential)

Medicine:  -2 (Weak)

Security:  -2 (Weak)

Signature Ability


None

Unique Traits


Bite and Claw: Unarmed attacks can deal Slashing or Piercing damage.

Loyal Guardian: When its owner falls below 50% HP, the dog gains a +2 bonus to attack rolls. If used in a pack as enemies, this trait activates for the pack leader.

Track Scent: Advantage on Perception rolls rely on scent.

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