Bestiary / Dog

Dog
Being: —
Faction: Unaffiliated
HP: 9 (+1d4 x END)
GP: 3
School:
Pressure: 15
AP: 5
RP: 2
Movement: 15 ft.
Equipment:
None
STR AGI END INT SPD CHA
Current
Max
2
5
2
4
3
5
1
3
3
6
4
7
Description
A trainable good boy/girl. Faithful and alert, dogs form deep bonds and respond instinctively to danger. They are brave beyond reason and will not abandon their allies.
Can become an Animal Companion and accompany you on adventures.
Tactics
Roams in packs of 3-5 when used as a standalone threat.
Can supplement any group of hostiles, rounding out numbers.
Alerts others with Perception proficiency.
Abilities
Opportunistic Strike
Vault
Weapon Proficiencies
Unarmed Lvl. 1
Skill Proficiencies
Physical
Athletics: 1
Acrobatics: -2 (Weak)
Resilience: -2 (Weak)
Scaling: -2 (Weak)
Stealth: -2 (Weak)
Technical
Crafting: -5 (Hopeless)
Engineering: -5 (Hopeless)
Sabotage: -2 (Weak)
Piloting: -5 (Hopeless)
Technology: -5 (Hopeless)
Social
Deception: -2 (Weak)
Leadership: -2 (Weak)
Persuasion: -2 (Weak)
Insight: 2
Intimidation: 1
Mental
Deduction: -2 (Weak)
Lore: -2 (Weak)
Perception: 5 (Potential)
Medicine: -2 (Weak)
Security: -2 (Weak)
Signature Ability
None
Unique Traits
Bite and Claw: Unarmed attacks can deal Slashing or Piercing damage.
Loyal Guardian: When its owner falls below 50% HP, the dog gains a +2 bonus to attack rolls. If used in a pack as enemies, this trait activates for the pack leader.
Track Scent: Advantage on Perception rolls rely on scent.

