Bestiary / Alicia Mathews

Alicia Mathews
Being: Synthoid
Faction: Paladins
HP: 54 (+1d8 x END)
GP: 18
School: Scout
Pressure: 96
AP: 30
RP: 14
Movement: 80 ft.
Virtues: First Impression, Lucky Breaks, Quick Thinker
Equipment:
Ascension Armor IV, 4x Combat Knife, Handgun, x3 Handgun Ammo
Flaws: Blabbermouth, Gullible
STR AGI END INT SPD CHA
Current
Max
18
12 (+6)
14
8 (+6)
18
12 (+6)
16
10 (+6)
16
10 (+6)
14
8 (+6)
Description
Alicia is a mobile striker and field manipulator, meant to constantly reposition, flank, and sow disruption across the battlefield. She uses Voltaic Trails and traps to control choke points, disrupt casting zones, and eliminate squishier targets.
Tactics
Uses Ground Warp to reshape the battlefield.
Leverages Voltaic Manipulation + Trail and Trap to create denial zones, locking movement.
Uses Stealth with hit and run tactics.
Works well as a solo harrier or ambush setup while allies draw main aggro.
Abilities
Wall Run
Ground Warp
Conjure: Cover
Camoflage
Speed Strike
Vault
Eagle Eye
Cover Fire
Voltaic Manipulation
Trail
Trap
Ability Combos
Voltaic Manipulation + Trail
Voltaic Manipulation + Trap
Speed Strike + Voltaic Manipulation + Trail
Weapon Proficiencies
Dagger Lv 5
Handgun Lv 3
Unarmed Lv 3
Skill Proficiencies
Stealth Lv 5
Acrobatics Lv 3
Perception Lv 3
Signature Ability
Zero Vector Surge
Alicia becomes a blur of motion, leaping and phasing through terrain in a jagged arc of flickering energy. As she moves, she leaves behind a voltaic trail, arcing with electricity. Anyone she passes through is jolted by a surge of energy, while the path itself hums and sizzles with danger.
Base: Speed Strike
Upgrades: 14 Points
5 +Targets
Link Ability: Trail
5 +Range
2 +Duration
Notes: The +Targets allows her to hit more characters as she passes by them, while the +Range increases her range of movement. The Link Ability, adds a voltaic trail behind her while moving during the entire signature ability, which lasts longer due to the Duration upgrades.
Unique Traits
Ascension Upgrades: Selene's Tier IV Ascension Armor has the following upgrades to her Ascended state:
Reactive Displacement: Alicia can teleport up to half her movement for 1 RP.
Immunity: Alicia gains immunity to Voltaic damage
Signature Refuel: Whenever Selene activates her Signature Ability while Ascended, she gains 1d4 SP at the end of her turn.
Nanite Injection (Max): Alicia has undergone Nanite Injection surgury to raise her attribute maximums (+6).
Being Traits
Glitch Resistance: While you are Shocked, you only become Glitched on a roll of 1 or 2.
Fine Tuning: You can spend 1 AP to choose one bonus that lasts until the start of your next turn:
• +2 to attack rolls
• +2 to Perception rolls
• +2 to Evasion rolls
• +2 to Technology rolls
Logic Override: Whenever you fail a roll by 1, you may reroll your attempt once.
Overheat Chance: Each time you take Voltaic damage while under the effects of your Fine Tuning benefit, you must make a DR 8 Resilience roll or lose 1 AP at the start of your next turn.
Magnetic Intoxication: While you are within a magnetic field or touching a magnet, you become Drunk.

