Beings / Skrillik

Skrillik
The Skrillik are mischievous, gremlin-like creatures with wiry frames, pointed ears, and a penchant for causing trouble. Covered in coarse fur or bristly scales, they exhibit a wide range of colors and patterns. Skrillik thrive in chaotic environments, often leaving a trail of devastation behind them.
Skrillik lifespans can last up to 200 standard Earth years, but are usually cut short due to bad personal choices.
Makeup
Organic
Size
You are small.
Hit Point Modifier
1d6 per END
Attribute Maximums
Strength 6, Agility 14, Endurance 8, Intellect 14, Charisma 6, Speed 12
Benefits
Skitterstep: Whenever you are in darkness, dim light, or hidden, your SPD increases by 2.
Gas Tolerance: You are unaffected by Toxic terrain effects and gases and can breath normally without special equipment.
Volatile Ingenuity: You gain Potential in your choice of Crafting or Sabotage. In addition, you have resistance to damage from volatile, alchemical, or explosive items, when interacting with them using the chosen skill.
Drawbacks
Hydrophobic Physiology: Water reacts violently with Skrillik biology, causing chemical burns and tissue breakdown. Exposure to non-trivial amounts of water (rainstorms, submersion, pressurized sprays, water-based abilities, or soaked terrain) deals 1d4 damage which ignores your GP, automatically hitting if you do not Evade. If you begin your turn Wet or Submerged, you take 1d4 damage until removed from the source and dried.
Impulsive Thoughts: When under stress, temptation, or high-stakes chaos, the GM may call for a DR 6 Resilience or Security roll. On a failure, you must take an action aligned with your first impulsive thought after rolling (never self-destructive, but often inconvenient).

