Beings / Mechanise

Mechanise
Mechanise beings are robust and utilitarian, constructed for durability and strength. Their bodies are made from reinforced metals and alloys, emphasizing function over form. A number of Mechanise are humans who shed their mortal body, transferring their personality into robotic bodies. With an indefinite lifespan, Mechanise beings excel in tasks requiring physical prowess and endurance.
Makeup
Mechanical
Size
You can be medium or large.
Hit Point Modifier
1d10 per END
Attribute Maximums
Strength 15, Agility 6, Endurance 15, Intellect 10, Charisma 8, Speed 6
Benefits
Untiring: As long as you undergo regular maintenance at least once every 3 days, you are immune to Fatigue. This maintenance can be done during a long or short rest.
Integrated Weaponry: You can choose to integrate a weapon of choice into your anatomy for storage and use. This integrated weapon takes up no item slots. You cannot be disarmed of this weapon. You can change the integrated weapon during a long or short rest.
Heavy Duty: You are considered to be wearing Heavy armor. You have resistance to Bludgeoning, Piercing, and Slashing damage.
Drawbacks
Voltaic Vulnerability: Voltaic damage ignores your GP, automatically hitting unless you successfully use the Evasion reaction.
Frame Dependant: Your robotic frame is your armor. Changing your frame type or body structure requires specialized facilities and at least a week of downtime (GM discretion).

