top of page

Beings / Mechanise

Rico.png

Mechanise


Mechanise beings are robust and utilitarian, constructed for durability and strength. Their bodies are made from reinforced metals and alloys, emphasizing function over form. A number of Mechanise are humans who shed their mortal body, transferring their personality into robotic bodies. With an indefinite lifespan, Mechanise beings excel in tasks requiring physical prowess and endurance.


Makeup

Mechanical


Size

You can be medium or large.


Hit Point Modifier

1d10 per END


Attribute Maximums

Strength 15, Agility 6, Endurance 15, Intellect 10, Charisma 8, Speed 6


Benefits

Untiring: As long as you undergo regular maintenance at least once every 3 days, you are immune to Fatigue. This maintenance can be done during a long or short rest.


Integrated Weaponry: You can choose to integrate a weapon of choice into your anatomy for storage and use. This integrated weapon takes up no item slots. You cannot be disarmed of this weapon. You can change the integrated weapon during a long or short rest.


Heavy Duty: You are considered to be wearing Heavy armor. You have resistance to Bludgeoning, Piercing, and Slashing damage.


Drawbacks

Voltaic Vulnerability: Voltaic damage ignores your GP, automatically hitting unless you successfully use the Evasion reaction.


Frame Dependant: Your robotic frame is your armor. Changing your frame type or body structure requires specialized facilities and at least a week of downtime (GM discretion).

bottom of page