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Beings / Grays

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Gray


Grays are enigmatic extraterrestrial beings known for their gray skin, small frames, and distinctive large heads dominated by almond-shaped eyes. Often spurred on by scientific curiosity, they are driven to experimentation, regardless of ethics. Grays typically live for several centuries, with some individuals reportedly reaching up to 500 years.


Makeup

Organic


Size

You are small.


Hit Point Modifier

1d6 per END


Attribute Maximums

Strength 6, Agility 10, Endurance 6, Intellect 20, Charisma 8, Speed 10

 

Benefits

Technologically Advanced: When crafting, repairing, or modifying equipment, you reduce the required time by 50%. You gain a +2 bonus to Technology and Engineering rolls.


Telepathy: You can communicate wordlessly with a character within 60 feet of you. You do not need to see the character, but you must know its location.


Intellect Training:  You gain an ability from the Psionic school. Each time you gain experience for INT, you gain +1 additional experience.

 

Drawbacks

Sensory Overload: Your massive eyes and neural receptors react poorly to sensory shock.


When you are Blinded, Deafened, or Shocked, any ongoing Mental abilities you are using are cancelled early regardless of duration.


Ethically Gray: -2 penalty to all Social skill rolls.

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