Beings / Grays

Gray
Grays are enigmatic extraterrestrial beings known for their gray skin, small frames, and distinctive large heads dominated by almond-shaped eyes. Often spurred on by scientific curiosity, they are driven to experimentation, regardless of ethics. Grays typically live for several centuries, with some individuals reportedly reaching up to 500 years.
Makeup
Organic
Size
You are small.
Hit Point Modifier
1d6 per END
Attribute Maximums
Strength 6, Agility 10, Endurance 6, Intellect 20, Charisma 8, Speed 10
Benefits
Technologically Advanced: When crafting, repairing, or modifying equipment, you reduce the required time by 50%. You gain a +2 bonus to Technology and Engineering rolls.
Telepathy: You can communicate wordlessly with a character within 60 feet of you. You do not need to see the character, but you must know its location.
Intellect Training: You gain an ability from the Psionic school. Each time you gain experience for INT, you gain +1 additional experience.
Drawbacks
Sensory Overload: Your massive eyes and neural receptors react poorly to sensory shock.
When you are Blinded, Deafened, or Shocked, any ongoing Mental abilities you are using are cancelled early regardless of duration.
Ethically Gray: -2 penalty to all Social skill rolls.

