Artifacts / Mandela Coin

Mandela Coin
Type: Artifact
Discovery State: A plain coin resting somewhere it absolutely should not be: in a pocket the character swears was empty, under a pillow they never touched, embedded in a wall they watched crumble moments before.
Some swear they already had it once before. Some remember losing it.
Anomaly Behavior:
Reality around the coin behaves inconsistently.
Small objects appear swapped, people misremember trivial facts, writing changes when not looked at, NPCs recall events differently.
Those with an INT of 6+ feel a persistent uncertainty, like a memory just out of reach.
Activation Condition
To bond with the Coin, the character must intentionally create a contradiction in reality that others witness and accept.
Examples:
Publicly “recall” an event that never happened and convince people it did
Present proof of a false memory
Catch themselves remembering two conflicting truths simultaneously
If they fail to create a stable paradox, the Coin disappears and reappears somewhere else in the Field.
Description:
The Mandela Coin is an enigmatic artifact that appears as an ordinary coin at first glance. However, its true nature becomes evident when it is used, causing shifts in reality that align with the wielder's intentions, though not always in predictable ways.
The coin is named after the Mandela Effect, which describes the phenomenon where large groups of people remember events differently from the way they occurred.
Reality Shift (3 AP): The Mandela Coin has the ability to change reality when asked a yes or no question. The wielder asks a question and flips the coin. If the coin lands on heads, reality changes to make the question true. If the coin lands on tails, there is no change in reality.
The Mandela Coin can't be used to deal damage or erase the existence of anyone that is known to exist.
If you ask a question that the coin previously answered tails for, the coin always lands on tails.
Paradox Protection: A character that witnesses the coin toss, or has an INT of 6+, knows that reality has changed when confronted with it.
Probability Manipulation: The wielder can flip the Mandela Coin as a free action to influence probability. The next roll made by anyone, is changed to a coin flip. Heads is a 10, Tails is a 1.
Paradox Stress: Whenever the wielder uses Reality Shift and the coin lands on heads, roll a d10. On a roll of 1-3, the wielder gains 1 stack of Paradox Stress (maximum 3). Each stack of Paradox Stress grants you a -2 penalty to Contested Rolls to resist Mental effects, as you cannot tell what is fake or real.
You lose 1 stack after a long rest as long as you don't use Reality Shift for a whole day prior.

