Armor / Ascension Armor (Tier I–IV)
Ascension Armor (Tier I–IV)
Type: Light Armor
Toughness: Tier Dependent
Slots: 3
Price: Paladin Only
Properties: Breather, Flexible
Description:
Ascension Armor is a living nanite suit, biometrically keyed to the DNA of its wearer. Each suit is unusable by anyone else unless heavily rewritten, an invasive process that always resets the suit to Tier I.
The armor evolves with its user, automatically increasing in Tier as the wearer’s Pressure increases, unlocking greater resilience and longer ascended states.
Tier I Tier II
Pressure Requirement: None Pressure Requirement: 35
Toughness Bonus: +1 Toughness Bonus: +2
Ascended Duration: 3 rounds Ascended Duration: 4 rounds
Tier III Tier IV
Pressure Requirement: 55 Pressure Requirement: 70
Toughness Bonus: +3 Toughness Bonus: +4
Ascended Duration: 5 rounds Ascended Duration: 6 rounds
Unique: You can gain the Ascended state, no action needed. You gain a +5 bonus to your attributes from this source. You can choose Ascension Upgrades for this source of Ascension at Tier II, III, and IV. You can find these on the States page. Recharge: 19-20
Breather: Automatically adapts to the environment, allowing breathing underwater, within gas, or in outer space.
Flexible: You ignore movement penalties from crouching, prone, or climbing actions.

